/**
 * 
 */
package com.me.CoaB;

import com.badlogic.gdx.math.Vector2;

/**
 * @author Space
 *
 */
public class World {
	// Guy
	MainCharacter mainchar;
	
	public MainCharacter getMainCharacter() {
			return mainchar;
	}
	
	public World() {
		createWorld1();
	}
	
	//running guy??
	private void createWorld1() {
		mainchar = new MainCharacter(new Vector2(0,100)); // x/y??	
	}
	
}
